Half-Life Combine Ordinal in concept art colors. What do you think? (Gmod + PS) |
- Combine Ordinal in concept art colors. What do you think? (Gmod + PS)
- Drew a Snark!
- Made a DOOM styled Half-Life poster in Gmod!
- "I was so worried..."
- ba dum ch
- I was playing Halo and this came to my mind (OC)
- Horse-mounted Combine (OC)
- I tried to make something to show how powerful gman is but it turned out shit
- Resonance cascade like a boss
- When all of the games end with a cliffhanger
- A painting I did of Alyx in 2008
- Caption this
- Something I just made (Sorry for the reupload, apparently the original post somehow no longer shows up)
- How
- Need help guys! I am trying to slide down, but wherever I land, I die. What do I do?
- Does the Combine have any enemy empires?
- peter in half life
- I don't think Barney is handling this "undercover" thing well
- Was wandering around and found this place, anyone else think it gives off some hl2 vibes?
- My first time using SFM! Send feedback and advice in the comments, please!
- Drip-Life
- Sector G warehouses, Black Mesa Research Facility, NM. 4 hours since Resonance Cascade. An HECU squad quickly sweeps through the facility and 'question' and silence any facility personnel they find.
- A Discussion About Half-Life 1 and 2's Weapon Sound Design
Combine Ordinal in concept art colors. What do you think? (Gmod + PS) Posted: 25 Jan 2021 06:43 AM PST
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Posted: 25 Jan 2021 05:30 PM PST
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Made a DOOM styled Half-Life poster in Gmod! Posted: 25 Jan 2021 09:36 AM PST
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Posted: 25 Jan 2021 06:06 AM PST
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Posted: 25 Jan 2021 09:56 AM PST
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I was playing Halo and this came to my mind (OC) Posted: 25 Jan 2021 03:52 PM PST
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Posted: 25 Jan 2021 02:59 PM PST
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I tried to make something to show how powerful gman is but it turned out shit Posted: 25 Jan 2021 08:56 PM PST
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Posted: 25 Jan 2021 09:01 AM PST
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When all of the games end with a cliffhanger Posted: 25 Jan 2021 01:23 PM PST
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A painting I did of Alyx in 2008 Posted: 25 Jan 2021 11:53 AM PST | ||
Posted: 25 Jan 2021 09:52 PM PST
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Posted: 25 Jan 2021 11:15 AM PST
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Posted: 25 Jan 2021 05:04 PM PST
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Need help guys! I am trying to slide down, but wherever I land, I die. What do I do? Posted: 25 Jan 2021 12:14 PM PST
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Does the Combine have any enemy empires? Posted: 25 Jan 2021 06:30 PM PST Potentially highly stupid question, but does anyone think that the Combine has any enemy space empires? They seem to have a lack of desire to spend much resources on Earth, so I felt that they may be in a war, and wish not to spend resources on unnecessary things. [link] [comments] | ||
Posted: 25 Jan 2021 08:51 AM PST
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I don't think Barney is handling this "undercover" thing well Posted: 25 Jan 2021 10:05 PM PST
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Was wandering around and found this place, anyone else think it gives off some hl2 vibes? Posted: 25 Jan 2021 12:17 PM PST
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My first time using SFM! Send feedback and advice in the comments, please! Posted: 25 Jan 2021 05:27 AM PST
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Posted: 25 Jan 2021 04:37 PM PST
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Posted: 25 Jan 2021 04:57 AM PST
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A Discussion About Half-Life 1 and 2's Weapon Sound Design Posted: 25 Jan 2021 09:47 PM PST The sounds of the weapons in HL1 and 2 intrigues me a lot. Like, in HL1 you can excuse the sounds not sounding "realistic" to being a quirk of the technology at the time, but in Half-Life 2 every weapon deliberately sounds extremely strange, but also extremely unique. I think the overall community refusal of the HD pack for HL1 proves those crunchy, unrealistic, stylish sounds have something special about them, and while I don't think HL2 quite captures the same audio magic, it's still undeniably Half-Life 2 whenever you hear one of those weapons fire off. The pistol in HL2 in particular has always stood out to me as a gun that just does not sound good, and yet I would never replace the audio for it, because nothing else in the world captures how that pistol sounds. In HL2, the shotgun has a springy noise for every loaded shell, the revolver punches far harder than it needs to, the SMG is sharp and doesn't quite sound right, just like the reloading for the pistol, which creates the audio equivalent of the uncanny valley effect. The fact that every gun in both Half-Life 1 and 2 sounds so particular to itself is of course not a coincidence, it's no doubt a conscious design decision to give each gun its own identity. And yet still, they went so far with it that each sound rings in my head years after playing these games. They are truly iconic sounds, regardless if each and every one of them is actually good. I would kill to find out what their process was for designing the audio of these weapons. Nothing comes close. Even the weapons in Half-Life Alyx don't quite stack up. Obviously the Half-Life games do much more than just sound design to set them apart, but what do you guys think? I want to hear more opinions on this [link] [comments] |
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