Half-Life Fake HL3 Poster Made In S1FM |
- Fake HL3 Poster Made In S1FM
- I've made a pixel ART of The cidatel
- Gordon Chalkman
- HLA Pre-order bonus skins side by side comparison (Made this because I couldn't find any comparisons)
- Madonna and Child (20XX) (S2FM)
- Half-Life: Jeff
- “Squad we found Freeman!”
- Apparently, screwing around with quicksaving can make the scientist not fall.
- The case for a Source 2 SDK to jumpstart a new generation of VR games
- So they made 'Windows Terminal' and I customized mine to look like this!
- (HL:A) found some poison headcrabs throwing a tantrum
- How Gordon Freeman ca be employee of the month in Opposing Forces ? According to the Half-Life manual, he was hired by Black Mesa the May 5, and started working no lather than May 15... So... Maybe Valve think 10 days are a complete month ?
- Half Life in Source 2
- The Conscript (Fake Poster)
- Calculating how fast runs Freeman
- "Im with the Science Team!"
- I had some complaints so I remade my remake of the HL2 logo :)))
- Water Hazard
- My apologies for not posting this video correctly before. enjoy a funny Half-Life: Alyx S2FM
- Alyx is terrifying
- Problems I have with Black Mesa
- "You'll fit in my ashtray"
- Should first-timers play Half-Life 2 with MMod?
- HL:Alyx leaves the series open to a more satisfying ending than Epistle 3.
Posted: 31 May 2020 08:31 AM PDT | ||
I've made a pixel ART of The cidatel Posted: 31 May 2020 01:28 PM PDT
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Posted: 31 May 2020 06:39 PM PDT
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Posted: 31 May 2020 01:08 AM PDT
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Madonna and Child (20XX) (S2FM) Posted: 31 May 2020 12:18 PM PDT | ||
Posted: 31 May 2020 08:44 PM PDT | ||
Posted: 31 May 2020 08:11 PM PDT
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Apparently, screwing around with quicksaving can make the scientist not fall. Posted: 31 May 2020 10:16 AM PDT
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The case for a Source 2 SDK to jumpstart a new generation of VR games Posted: 31 May 2020 07:15 AM PDT The dream (and some nostalgia)If you were there to experience the golden age of either Goldsrc or Source modding and you also enjoy current gen VR, the idea of a VR counterpart to that with a Source 2 SDK probably sounds very enticing. VR is in many ways very immature compared to what flat PC gaming was in even the HL1/goldsrc days (in terms of hardware, mechanics, potential userbase, scale of content), but I think there is still a big opportunity here. Imagine if the community were given HLA's baseline of hand interactions, throwing mechanics, firearm interactions, environmental interactions, physics, spatial audio integration, built-in solutions for way too many little VR specific challenges that drive devs nuts (e.g. what happens to the virtual body mapping when a player leans over a table? So many VR games get things like this horribly wrong--but understandably so), etc etc to work with and then expand on. The current problemIt's not that Unity and UE4 aren't good for VR but they don't provide the baseline of VR specific features that Source 2 currently has. What I am seeing are indie devs repeatedly reinventing the wheel with few "hits" and mostly misses (when it comes to VR functionality, not judging the games overall). E.g. few VR games even have good firearm mechanics, with weapons often feeling like super-soakers or clipping through walls. You also see a lot of "one mechanic" games, or games that just fall back to more abstract interactions that don't suit VR (e.g. highlight and grab). The "basics" that users might take for granted in HLA are actually the result of a ton of hard work. We got a brief look into this with the HLVR Door Demo late last year. Even making e.g. grabbing/handling/throwing objects "feel good" in VR (and it feels amazing in HLA) and not gimmicky requires lots of iteration. [link] [comments] | ||
So they made 'Windows Terminal' and I customized mine to look like this! Posted: 31 May 2020 10:59 AM PDT
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(HL:A) found some poison headcrabs throwing a tantrum Posted: 31 May 2020 05:25 PM PDT
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Posted: 31 May 2020 11:29 AM PDT
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Posted: 31 May 2020 04:43 PM PDT
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Calculating how fast runs Freeman Posted: 31 May 2020 11:13 AM PDT Hi, I'm french, and few years ago I made this video to find out the "real speed" of Gordon Freeman. I love any Half-Life related content, and I assume you too, so I've added english subtitles for the community. (I got other Half-Life things on my channel, like the "making of Nihilanth's voice", if you're interrested, I will add other subtitles. Enjoy !) [link] [comments] | ||
Posted: 31 May 2020 09:01 PM PDT
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I had some complaints so I remade my remake of the HL2 logo :))) Posted: 31 May 2020 01:38 AM PDT
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Posted: 31 May 2020 06:30 PM PDT
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My apologies for not posting this video correctly before. enjoy a funny Half-Life: Alyx S2FM Posted: 31 May 2020 05:20 PM PDT | ||
Posted: 31 May 2020 05:13 PM PDT I'm at the exploding tunnels where if you shoot a barrel it insta fails you and I decided to go through the dark area and pick up some loot. With one shotgun shell and a bunch of pistol ammo. I don't think I've ever been this on edge when playing a game. Fucking hell, VR is the future. [link] [comments] | ||
Problems I have with Black Mesa Posted: 31 May 2020 05:34 PM PDT First lets get the obvious out of the way. The H.E.C.U are no where near as fun as they were in Half-Life. The H.E.C.U in Half-Life stay in place while they are firing at you. Sure, this makes them easier but more fun to fight. Plus grenade throwing also make the combat that much more fun. The BMS ones just run sideways and shoot at you. Yes that is more realistic but takes away a lot of the fun the original H.E.C.U had. I especially find shot gunners annoying. I'm not particularly fond of some of the weapon changes. Like the MP5 only has a 30 round magazine instead of a 50 round one. Its not a problem when dealing with aliens, but it gets annoying when fighting H.E.C.U when having to reload while you're surrounded. The crossbow can't hold enough ammo which is why I don't use it as often. The guass gun's fire rate is way too slow. I find it kinda useless in a lot of situations because of this. The Hivehand was ruined even more somehow. I usually use it in Half-Life to take down controllers because its second fire mode is pretty accurate. They completely ruined it for me in BMS by turning down its accuracy so much that I don't even use it anymore. I'm not a very big fan of the character design changes. Mainly the Alien Grunts. They look way too humanoid and barley resemble their source material. All the human designs are quite off from the original. I like the old H.E.C.U designs so much more. I personally think the MP5 looks like plastic. Also the Nihilanth somehow looks even more like a giant baby. I like Black Mesa, its just I think Half-Life did a lot of things better. Feel free to state your opinions if the comments. [link] [comments] | ||
Posted: 30 May 2020 11:31 PM PDT
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Should first-timers play Half-Life 2 with MMod? Posted: 31 May 2020 05:29 PM PDT | ||
HL:Alyx leaves the series open to a more satisfying ending than Epistle 3. Posted: 31 May 2020 02:56 PM PDT I'm not saying by any means that the series should have a perfect, sunshine and rainbows happy ending. Many games and game franchises have pulled off dark endings which still leave the player with a sense of accomplishment and closure. Despite the well-earned backlash around the writing quality, stupid explanations of series-long mysteries, and absence of previous choices having an impact on the outcome, I think Mass Effect 3 is a good example of this, purely from a perspective of narrative tone. At the very least, several beloved characters will, unavoidably, die. Billions of innocent people have lost their lives. Depending on your choices, it's possible that one or more entire species are extinct. In some endings, planets and civilizations are cut off from each other with the mass relays destroyed. The galaxy will never be the same again. But at the same time, you are victorious. Your enemy is defeated, and the survivors, at the very least, now have hope to rebuild and start a brighter future - and hope is something they haven't had much of since the beginning of the series. In short, even though it's a bittersweet ending at best and a pretty bleak ending at worst, it does at the very least leave the player with a sense of accomplishment. You couldn't save everyone, and you couldn't make things perfect. But at least you stopped all life from being wiped out. Epistle 3's ending, on the other hand, while good for a short story, would have left players with none of that. Essentially, every character is written out of the story (either by literally teleporting out, as in Alyx's case), or just being gone from the passing of such a large period of time (everyone else), since it's implied the Vortigaunts send Gordon forward by centuries. All the efforts against the Combine were essentially competely meaningless, and it's strongly implied that they've completely retaken Earth and subjugated humanity once more. The Resistance, if it still exists at all, is implied to be reduced to "whispers". In a nutshell, you flat out lose. Nothing in Half Life 2 or its episodes mattered at all. The Combine have won, and any attempt at challenging them again is going to be futile. Essentially, things are no different than they would have been if Gordon had turned down the Gman at the end of HL1 and been killed in Xen, and from a story perspective, would have left me (and probably many other players) frustrated and feeling like there was no point to playing HL2 or its episodes. And I'm honestly glad that Epistle 3 was never released for that reason. Luckily, HL:Alyx seems to be diverting away from that in quite a large way (For anyone who hasn't played it yet, essentially the Gman messes with time and stops Eli from being killed, in return for Alyx becoming his new employee, since Gordon was freed by the Vorts). Since it was an important plot point for Epistle 3 that Eli remained dead and that Alyx willingly joined the Gman at the end, it seems like HL:A is steering away from the ending of Epistle 3 as hard as it can. Which is very good news, since it leaves the series open for a more satisfying ending, that would feel like a true conclusion. Hopefully, if the series does continue, Valve uses this opportunity well. [link] [comments] |
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