Half-Life To All New & Old Players of the Franchise - r/HalfLife Welcome Guide |
- To All New & Old Players of the Franchise - r/HalfLife Welcome Guide
- Seeing as Eli states Alyx found this, this could mean Alyx can maybe come across a Cremator in HL:A
- Got this fantastic big box for Christmas from my best friend!
- Think we will find out how the Resistance came into possession of the HEV suit?
- The ultimate collection
- That pattern looks familiar...
- That must be some really strange feet
- I found this in my dad's basement!
- Real quick (and I realize not everyone is like this)
- Can any of you guys send me a Black Mesa's Lambda Core save file?
- I wish I could try out that exquisite cuisine
- How do I get past this door?
- So can someone tell me the order in which I need to play the half life and portal games?
- clipping
- Half-Life Review
- Valve VR Guide v3: play the HL2 games (including Deathmatch) + HL: Source + TF2 in seated VR using Valve's native VR support! Now works with Oculus and WMR, and vastly simplified (NO LONGER NEEDS HYDRA MOD)!
- Found GMan in Freeman Pontifex Hl Ep 2
- Overall thoughts on Sweet Half-Life
- So I just finished Black Mesa and here's my review [SPOILER FREE]
- Why is it when I open the original half life game on my PC, the screen just goes black after the title picture?
- Should I play the goldsrc or source version of half life 1?
To All New & Old Players of the Franchise - r/HalfLife Welcome Guide Posted: 13 Dec 2019 07:37 AM PST Welcome to /r/HalfLife! You have chosen, or have been chosen to subscribe to our subreddit.Whether you are new here or a seasoned veteran, this post serves as a central hub to anything and everything you need to know about Half-Life's past, current, and future games.
1. Which Order Should I Play the Games In?
2. Should I Mod Half-Life 2 Before Playing?Although Half-Life 2 is plenty great without any modifications, I do recommend at least one mod that gives the game some higher resolution textures and community bug-fixes that subtly improve the base game but remain faithful to the stock game.
3. Half-Life: Alyx Frequently Asked QuestionsDo you have a question? Feel free to ask it, and somebody will try to answer it as much as possible. Will Half-Life: Alyx be VR-only?
Will there be a non-VR mode released?
Will Half-Life: Alyx require the Valve Index?
Learn more about compatible VR Already own Valve Index? You'll get Half-Life: Alyx free.
How long will Half-Life: Alyx be?
When will Half-Life: Alyx be released?4. Subreddit RulesWe have a few light rules to keep discussion upbeat and interesting, check them out below!
5. Useful Resources
Participate in the Discussion!💬 Please leave a comment with u/Nobiting tagged or a DM if you discover any mistakes, or have any information you think should be added to this post. And so, whether you are here to stay, or passing through on your way to parts unknown, welcome to r/HalfLife. It's safer here. λ [link] [comments] | ||||||
Seeing as Eli states Alyx found this, this could mean Alyx can maybe come across a Cremator in HL:A Posted: 27 Dec 2019 01:38 PM PST
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Got this fantastic big box for Christmas from my best friend! Posted: 27 Dec 2019 04:23 AM PST
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Think we will find out how the Resistance came into possession of the HEV suit? Posted: 27 Dec 2019 11:44 AM PST
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Posted: 27 Dec 2019 01:57 PM PST
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That pattern looks familiar... Posted: 27 Dec 2019 08:42 PM PST
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That must be some really strange feet Posted: 27 Dec 2019 03:54 PM PST
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I found this in my dad's basement! Posted: 27 Dec 2019 05:22 PM PST
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Real quick (and I realize not everyone is like this) Posted: 27 Dec 2019 07:42 PM PST As much as I'd like to see Merle return for Alyx, I still think that we need to show some respect to the VA for her in HL:A. I imagine theyd feel kind of upset, at the very least. [link] [comments] | ||||||
Can any of you guys send me a Black Mesa's Lambda Core save file? Posted: 27 Dec 2019 06:13 PM PST Can't use my old saves due to game version and don't have the time to get there right now :T Thanks! [link] [comments] | ||||||
I wish I could try out that exquisite cuisine Posted: 27 Dec 2019 06:03 AM PST
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Posted: 27 Dec 2019 01:32 PM PST
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So can someone tell me the order in which I need to play the half life and portal games? Posted: 27 Dec 2019 03:57 PM PST I know portal is set in the same universe as half life so can you tell me the order I need to play them? [link] [comments] | ||||||
Posted: 27 Dec 2019 10:13 PM PST
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Posted: 27 Dec 2019 09:50 PM PST Half-Life has always been a series that I've wanted to get into to, but I never thought it'd be worth getting invested as the franchise had been left unfinished and was as good as dead for many years. However, the series was just given new life with the reveal of Half-Life Alyx. I decided that this would be the perfect time to finally try it. I have just finished the first game, so here's my non-spoiler review. Half-Life is a very good game but is very much a product of its time. The most notable example of dated game-design would be the game's physics. The main physics-related problem that you'll run in to on your playthrough of Half-Life would be the jumping. If you are standing still and you attempt to jump forward, you will have virtually no mid-air control. If you want to jump onto a platform that is in front of you, you'll need to already have forward momentum to have any chance. That brings me to my next topic, the level design. For the most part, the level design is superb. The game does a great job of making levels feel like real world environments. However, there are a few times where this realism hinders the level's functionality. There are quite a few hallways and rooms that result in dead-ends and many of them don't even have items to make it worth your time for exploring the world. This mostly happens at the beginning of the game though, so it can easily be ignored. Another note I have on the level design is the goal. There are a few levels in the game that have irregular goals, meaning that the goal of the level is something other than simply reaching the end. This on its own is not an issue, a bit of variety is welcome, in fact. The problem is that the game often does a bad job of portraying what it is you're supposed to do. There was one notable instance near the end of the game where you need to attack a monster until it runs away and opens a new path for you. This was never portrayed to the player outside of them providing you some ammunition. Not to mention, the monster must take a very large amount of damage before it will continue the stage. Again though, these moments are few and far between. The biggest problem I have with the level design is the platforming. Long story short, it's bad. The game's jumping physics doesn't lend itself to precise platforming, which there's a lot of. I often found myself landing on small platforms and sliding off due to jump momentum taking too long to wear off. I also found jumps that should by all accounts be easy to be very frustrating. Speaking of which, the combat is great. The game does a very good job of telegraphing upcoming enemies, as well as giving you sufficient cover to hide behind. Most of the cover is destructible, however, so you'll never want to stay in one place for too long. Enemy health is pretty well distributed for the most part as well. Your own collection of weapons is also very nice. Each gun has its own uses and progression never feels too steep. There's also plenty of good uses for the various bombs you're given. There are also multiple ways to solve most problems in the game. One of my favorite examples was near the midpoint of the game. First, you have to fight through a large room full of soldiers that were sent to kill you. There are many ways that you can stealth kill soldiers without them noticing you. You can also set up traps for later. Then, you have to go down an elevator. On the other side, you are greeted by a set of tripwires. You can either drop a grenade on the elevator and destroy the tripwires, or you could drop down into the water below, this is what I did. Later, after activating a few machines you have to go back up the elevator. However, you are ambushed by soldiers that arrived while you were downstairs. If you chose to drop into the water, the soldiers will run straight into the tripwire and blow themselves up. Then, if you thought ahead to set traps, the soldiers awaiting you on top of the elevator will get an unpleasant surprise. However, with every two steps this game takes forward, it also takes one step back. This step back would be health. There are many points in the game where the developers expected you to have a certain amount of health. The problem is, they don't provide you with said health. I repeatedly found myself trapped in major fight sections with only a few health points. I ended up saving after every killed enemy to ensure that I had any chance of progressing without resulting to console commands. There was also a decent amount of forced damage. Usually because of required falls. There was one moment in the game where I had taken so much damage in the previous section that I couldn't beat the game because of a required fall. I was forced to noclip in order to continue the game. Overall, despite the game's few shortcomings, Half-Life is an amazing experience and an amazing game. Although, I don't see myself returning anytime soon, with the likely exception of the Black Mesa remake. I look forward to continuing the series with Half-Life: Opposing Force. [link] [comments] | ||||||
Posted: 27 Dec 2019 07:16 AM PST This is a living document. It may be updated over time. If significant revisions occur, a new thread will be created and this post will be replaced with a link to that guide. So, about ten days ago I discovered that the native seated VR support in some Valve games isn't as broken as people thought. And after over 30 cumulative hours of testing and writing documentation, around ten Windows reinstalls, and a lot of headset juggling, I've come up with the following: a universal guide to play most of Valve's old VR-supported games. The advantage of this over something like VorpX is that it has decoupled headlook - you can aim your weapon independently of the direction you're looking in. It also doesn't risk you getting VAC banned in TF2 or HL2DM, which VorpX might since it's basically a hack. And yes, it also has full 6DOF movement (rotational and positional), so PLEASE stop asking. Games with '†' next to them work with the Novint Falcon, a haptic controller Valve experimented with before working on VR. Confirmed working on Valve Index, Oculus Link, and Samsung Odyssey+ with:
Confirmed working on Valve Index:
Not working:
Irrelevant but included for completeness, not working:
Notes: MAY work with some Source SDK Base 2013 mods. Your mileage may vary, and you may need to use the 'SPECIAL TEAM FORTRESS 2 PREREQUISITE INSTRUCTIONS' below. DO NOT attempt this with Black Mesa or any other game that significantly overhauls the Source Engine - at best it will not work, at worst it will crash immediately on startup until you entirely reinstall Windows. Yes, that happened once while testing. Additionally, some games may render without a crosshair (looking at you, HLVR mod and Episode Two). This is fixed by entering 'crosshair 1' in the console. Finally, for Methods One, Two, and Three, you may find that your target minimum resolution is not 1440p as given in the guide - this is simply the resolution that worked for me, but I believe that it might be different depending on your HMD resolution. Feel free to experiment. Prerequisites: For each game that you wish to play in VR, create an autoexec.cfg file if one does not already exist (you can look up how to do this) and add the following lines:
DO NOT add 'vr_translation_limit 1000' if attempting to play the 'Half-Life VR' mod. SPECIAL TEAM FORTRESS 2 PREREQUISITE INSTRUCTIONS:
Whick method to use?
Method One (Oculus)Notes: I could not get this to work with WMR. However, if you can get Revive's OpenXR support working, this is the way to go. Method Two (the 'Oculus/WMR fallback') has hitching problems when you move your head that make it hard for me to recommend it over this one. Unfortunately however, Method One has drawbacks as well that make it not usable on certain headsets due to the way the game reacts to different setups. I am going to be beta testing a program called 'Desktop Portal' that should fix these issues, and if so, I will post a new guide that unifies Method One and Method Two into a single solution using Desktop Portal. Please note this method will result in anywhere from negligible (when I tested on Oculus Link) to unfortunately significant but still playable (when I tested Method Two on Samsung Odyssey+) resolution loss depending on your setup and how the Source engine reacts to it. Please also note that this method for some reason results in occasional dropped keyboard inputs in-game. Untested: using a controller instead of a keyboard might fix dropped inputs? Requriements:
Steps:
Method Two (Oculus/WMR fallback)Notes: This method is the only way I could personally get it working with WMR, however it comes with serious frame hitching due to problems with OVRDrop. I am going to be beta testing a program called 'Desktop Portal' that should fix this issue, and if so, I will post a new guide that unifies Method One and Method Two into a single solution using Desktop Portal. Please note this method will result in anywhere from negligible (when I tested on Oculus Link) to unfortunately significant but still playable (when I tested on Samsung Odyssey+) resolution loss depending on your setup and how the Source engine reacts to it. Please also note that this method for some reason results in occasional dropped keyboard inputs in-game. Untested: using a controller instead of a keyboard might fix dropped inputs? Requriements:
Steps:
Method Three (Lighthouse method one)Notes: This method has all the same drawbacks as Method Two, however it is somewhat easier to implement than Method Four. However, I do recommend Method Four, as it fixes all said issues. Requirements:
Steps:
Method Four (Lighthouse method two)Notes: This method is somewhat difficult to set up due to requiring you to navigate the Windows desktop using the HMD as a monitor. However, it provides the best possible experience. It will render at your native HMD resolution, does not require a high refresh rate monitor, has no frame hitching, and does not have issues with dropped keyboard inputs. PLEASE NOTE, VIVE WIRELESS DOES NOT ALLOW FOR EXTENDED MODE. PLEASE USE METHOD THREE. Additionally, due to issues with the distortion filter Source uses, Method Four may cause eye strain or discomfort in some. This may be fixable, but would need to be done per HMD model. I do not have the time or knowledge necessary to do this, but maybe someone else will. In the meantime, use Method Three, and if you find the stuttering unbearable, wait until I can test Methods One through Three with Desktop Portal. Requirements:
Recommended but not needed:
Steps:
Bonus fun: Half-Life VR mod!Notes: This is the old 'Half-Life VR' mod for HL2, Episode One, and Episode Two, which adds Razer Hydra controls. It ONLY works with Lighthouse-tracked hardware, being a variant of Method Four. Methods One through Three DO NOT work, as the menu UI is rendered as part of the environment, and thus does not render. Since you cannot change the display resolution in this state, this is unfixable. Requirements:
Recommended but not needed:
Steps:
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Found GMan in Freeman Pontifex Hl Ep 2 Posted: 27 Dec 2019 01:05 AM PST
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Overall thoughts on Sweet Half-Life Posted: 27 Dec 2019 06:42 AM PST
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So I just finished Black Mesa and here's my review [SPOILER FREE] Posted: 27 Dec 2019 09:31 AM PST Hello guys, I just finished Black Mesa a few minutes ago, and here is my take on how Black Mesa is! I'm going to try to keep it spoiler-free, so that people who are eager to play it can read it! Some things that you should know before reading: I played the game on medium difficulty I played the game on a GTX 1060 & i5 4690k (4.3Ghz) First of all, if you've previously played Black Mesa, it can get a bit "boring", so I recommend that you play on the hard difficulty to keep things challenging. I played Black Mesa like 5 years ago, yet I still remember all the easter eggs, hidden locations, enemy hiding locations, etc., so I didn't feel my heart pumping that much in the starting. I realized that on the rail has gotten quite the overhaul, so it was fun for me to play it! The starting chapters can look a bit "outdated", and with no MSAA, things can start to look jaggy. Luckily, you can easily change the resolution to a higher one (Search on google how to do so). Now, let's move on to XEN! XEN has to be the most beautiful chapter I have ever played! It isn't fast-paced at all, in it, you mainly have to solve puzzles, kill a few houndeyes, head crabs, etc. Nothing too hard, but I like the puzzles in it, and the graphics were enough to keep me enjoying the chapter a lot! Everything was so beautiful, and often I found myself exploring every corner! With new enemies and new functionality, I found XEN to be the most enjoyable chapter in the entire game. Then comes the Gonarchs lair. Well, let's just say, things start to REALLY pick up here. There are the usual puzzles that you have to solve, but this time, some thing is after you. This chapter is beautiful and gets your heart pumping, and ready for the action up ahead in the next chapter. Now, we have the chapter "Interloper", and god damn are the graphics in it bad. As you start to progress into the chapter, you realize how Crowbar Interactive rushed to finish the game in time for Christmas, to give us fans a huge Christmas present! What's wrong you ask? Well, the AI is bugged, or shall I say, "not challenging" enough. Seriously, all you have to do to dodge an interloper attack is jump around like crazy, or just simply move around a lot. Now I know it might get fixed in the future release, but god damn the AI is bad! And the chapter, well let's just say I simply rushed up ahead without having to kill anything, except breaking a few things to progress further. The enemies are simply too slow, and you are simply too fast. You might be thinking "Hey, you didn't HAVE to rush forward! You could have FOUGHT the enemies like a real man!" Thing is, I would have fought the enemies, but I didn't have enough ammo, nor health. Add to the fact that 10 enemies spawn at the same time and start throwing those tiny fuckin things while head crabs also attack, I found the only way to continue forward was to just move like crazy, shoot if you have to, and progress forward. That enough blabbering about the AI, now let's move on to what's wrong with the graphics. Well, how about half of the textures don't fit? like seriously, the texture for the water is HIDEOUS! And the wooden/metal textures in the vortigaunts village? It shows how this chapter was just rushed and not properly finished. Again, I don't blame crowbar interactive, but if you want a more polished game, I'd recommend waiting a bit longer before proceeding to play the game. Then comes the final chapter, and wow was it fun! BUT WAYY TOO DAMN EASY!!! seriously, those (RPG) mage like attacks that alien does? They did not do ANY damage to me! I broke all the shields + 2 healers before I even had to go for the healing pool + diamond healer. The simple trick was to shoot rockets till you have no more left, then the tao gun, then go back to get ammo, and repeat. Of course, you had to ensure you moved around, A LOT, and chances are very high you would finish the game with 80 + health and armor. But, despite the easiness of the level, I did have a lot of fun trying to beat the Nihilanth. So overall, the game is REALLY fun, albeit it still has a lot of glitches, missing collisions, unfinished AI + unfinished chapter. I would recommend holding off playing the game until it is more polished, especially in the last two chapters! TLDR: Starting of game, awesome. Xen, awesome. Interloper, bad graphics + bad AI + sprint and pray. Nihilanth, fun but easy. Wait if you can, game on if you cant. [link] [comments] | ||||||
Posted: 27 Dec 2019 12:00 PM PST I open half life, it shows the pic with Gordon freeman and "Half Life" butcththen it just goes black, help? [link] [comments] | ||||||
Should I play the goldsrc or source version of half life 1? Posted: 27 Dec 2019 11:09 AM PST I just bought the half life complete collection and was wondering what version of the game should I play? [link] [comments] |
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